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Morten1337
Site Admin
Posts: 330 Joined: Mon Mar 01, 2010 2:23 pm
Location: Norway
Post
by Morten1337 » Tue Nov 16, 2010 3:07 pm
I'm gonna start posting some useful functions that people can use, and learn the basics of qb-scripting.
Code: Select all
:i %GLOBAL%$name$ = $Skater$
:i %GLOBAL%$name$.call $Obj_SpawnScript$ arguments
$PedSpawnerState_DoAnimsFromArray$$params$ = :s{$array$ = ($AnimArray_StandIdle$):s}
Code: Select all
:i $AnimArray_StandIdle$ = :a{
:i $Ped_M_Idle1$
:i $Ped_M_LookAtWatch$
:i $Ped_M_Lookright$
:i $Ped_M_LookLeftRight$
:i $Ped_M_LookAround$
:i $Ped_M_LookLeftDown$
:i $Ped_M_LookAtWatch2$
:i $Ped_M_Talk_RaiseArn$
:i :a}
Code: Select all
:i function $PedSpawnerState_DoAnimsFromArray$
:i $GetArraySize$%GLOBAL%$array$
:i while
:i call $GetRandomValue$ arguments
$name$ = $value$$a$ = %i(0,00000000)$b$ = %GLOBAL%$array_size$$Resolution$ = %GLOBAL%$array_size$$Integer$
:i %GLOBAL%$anim$ = (%GLOBAL%$array$:a{%GLOBAL%$value$:a})
:i call $Obj_PlayAnim$ arguments
$Anim$ = %GLOBAL%$anim$$BlendPeriod$ = %f(1.000000)
:i $Obj_WaitAnimFinished$
:i loop_to
:i endfunction
qwertysind
Posts: 118 Joined: Sun Mar 14, 2010 9:07 am
Post
by qwertysind » Wed Nov 17, 2010 6:41 am
How can i make Array in Queen Bee?
I made SectionArray and which type of childs I have to add for Idle anims?
Morten1337
Site Admin
Posts: 330 Joined: Mon Mar 01, 2010 2:23 pm
Location: Norway
Post
by Morten1337 » Wed Nov 17, 2010 10:58 am
I'm not sure about queenbee, but try to add QbKey/checksum type or something.
%.gone.
Global Moderator
Posts: 392 Joined: Sun Mar 07, 2010 5:12 pm
Post
by %.gone. » Wed Nov 17, 2010 12:58 pm
Queenbee is bugged and when creating a SectionArray they are only allowed one child.
I don't know why he would limit the functionality of the Array, but this is very much incorrect.
So in queenbee create a SectionArray then add an ArrayQbKey. All QbKeys would go in that one item.
qwertysind
Posts: 118 Joined: Sun Mar 14, 2010 9:07 am
Post
by qwertysind » Sun Nov 21, 2010 3:30 am
Thx, I'll try it.
Morten, we are waiting for next tutorial