Finding out THPS1-2 model format

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bAstimc
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Re: Finding out THPS1-2 model format

Post by bAstimc » Wed Jan 18, 2012 3:10 pm

i havent found it there... got them from ps2 games... u'll see soon my lil project... which might be useful for u too ;) maybe u can help me a bit out with some files... more on pm

Demo
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Re: Finding out THPS1-2 model format

Post by Demo » Wed Jan 18, 2012 3:15 pm

i havent found it there... got them from ps2 games... u'll see soon my lil project... which might be useful for u too ;) maybe u can help me a bit out with some files... more on pm
lol and where do you think sairuk found it :lol: i just directed you to place where it was available since 2002 (not anymore, just sreens) :P i checked it few months ago, wrong texturing there :P

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Re: Finding out THPS1-2 model format

Post by Demo » Fri Feb 10, 2012 9:05 am

here's a small update. after ripping textures i tried to read texture data (without UV for now) but it looks messy, something is wrong. good news is that now no any extra faces, but some missing, hope will find that flag finally... so here are two new york renders.
ImageImage
Last edited by Demo on Sun Aug 13, 2017 3:41 am, edited 1 time in total.

Demo
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Re: Finding out THPS1-2 model format

Post by Demo » Mon May 28, 2012 10:57 am

what i found so far is not that much.
mesh now looks almost as it should, though i still can see wrong faces sometimes. here is bullring render and marseille loaded in thps3.
ImageImage

texturing is my headache, cause every platform has own method of storing textures. i checked thps2x DDM files, they contain all of object names, materials and textures used, but atm i can't link it all to model.
Last edited by Demo on Sun Aug 13, 2017 3:44 am, edited 1 time in total.

quazz
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Re: Finding out THPS1-2 model format

Post by quazz » Mon May 28, 2012 7:44 pm

Very nice! I can't wait to see more.

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Re: Finding out THPS1-2 model format

Post by Demo » Sun Jun 17, 2012 8:47 am

having no luck with xbox files i moved back to psx/pc and i figured out the texture format itself and linkage to model. the textures are in their places now, though texture uv is wrong and what you see on the image below is generated by 3ds max. however it's only until i'll implement the way to convert uv. if xbox files use same linkage (and i hope it does) then it won't be hard to rip it too. but it's not the 1st time when what i assumed was wrong :P

Downtown map:
ImageImage
Last edited by Demo on Sun Aug 13, 2017 3:48 am, edited 1 time in total.

bAstimc
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Re: Finding out THPS1-2 model format

Post by bAstimc » Tue Jun 19, 2012 2:34 pm

gl with that :D

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Re: Finding out THPS1-2 model format

Post by Demo » Mon Jul 16, 2012 5:26 pm

so recently this was a subject to be discussed. the format is known much deeper now, vertex color usage is found, random object placement is fixed, uv usage is known after brainstorming a lil. here's the latest screen of ps1/pc map import in 3ds max.

Image
Last edited by Demo on Sun Aug 13, 2017 3:45 am, edited 1 time in total.

ZurePitchmen83
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Re: Finding out THPS1-2 model format

Post by ZurePitchmen83 » Mon Jul 16, 2012 9:09 pm

Wow, that bullring level rip looks impressive!, are you planning on releasing a .PSX to OBJ/BMP Converter?

i've been needing a converter for the THPS4 PS1 Models since the files are named like "4FCB2156. psx" so i can't find out what they are

qwertysind
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Re: Finding out THPS1-2 model format

Post by qwertysind » Tue Jul 17, 2012 8:50 am

Wow
really nice, will you put that levels to LevelMod?
Didn't you try to convert levels to THUG1/2? Or THAW <3
I wish all games to be connected in one :D with THAW/THP8/THUG1 graphics/physics

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